When I discovered aa-wargames on eBay I went absolutely hog wild.
This may sound obvious, but it is easy to get lost in this hobby. While I make no pretensions about my tactical acumen, I do think it would be beneficial to members on this Wiki to lay out basic army building lists for the new Dark Imperium.ġ) Pick an army. Now that I understand army lists, it has become easier to field an army that has a fighting chance against most opponents of similar lists/points level. However, I believe that by understanding an army list, it helps focus your efforts (and monetary expenses) as you grow your army. Which is an awesome feature and a step in the right direction for GW. So why even do army lists? Open play allows any player to bring anything that they want and play with it. I didn't reenter the tabletop game until, to be quite frank, the 8th edition.
#Warhammer 40k 8th edition rules compleation how to#
I picked the units that I thought were cool and played them, having no idea how to organize an army or make sure it synergizes. In retrospect, it is very obvious why it happened. I couldn't understand at the time why my army was so terrible (insert joke about the Tau here). Needless to say, my Tau were absolutely wrecked. He ran a Necron army with a Necron Overlord, two sqads of Necron Warriors, and a squad of Flayed ones. Flash forward through some terrible paint jobs, and I finally got my army on a table against a real opponent. I was a big Tau guy back then, so I saved as much money as I could and went out and bought a Codex, two Fire Warrior teams, one Vespid Stingwing squad thingy, and a Kroot Shaper. My entry into this hobby came when I was in 7th grade 10 years ago.